
遅れに遅れて8/1発売予定のV:tRの封土(Domain)関連エキスパンション Damnation City
が、ようやくWhite Wolf社の倉庫入りしたそうで、Will Hindmarchディベロッパーがいち早くゲットした自分のぶんを写真に撮ってくれている。内容紹介もあるのだが、今日は訳す暇がないので原文引用でご勘弁。
What you won't find in Damnation City is a rigid, immutable system for accurately simulating municipal control or metropolitan governance over time, because this isn't a board game and there is no built-in victory condition.
What you will find are valuable mechanisms (but not, in all cases, rules) for organizing and conceptualizing an urban game environment in such a fashion that vast interlocking networks of rivalries, agendas, schemes and loyalties become manageable for the Storyteller, and explorable by players and their characters.
You'll find specific, actionable advice on using figurehead characters (e.g., the Prince) to define the city and thus the play space -- that can work just as well for a despotic werewolf or a cabal of secret wizards with subtle influence over the whole metropolis.
You'll find dozens and dozens of sample neighborhoods and locations to assemble like building blocks into a facsimile of a real-world city or a real-seeming city of your design.
You'll find a simple mechanism for altering a neighborhood's disposition and style over time through behaviors like gang activity, random violence, charity and deception.
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